


Somehow, Halo Infinite's ragdoll deaths feel even ragdollier. The thing they all share is their un-Haloness, the fact that five, ten years ago the Chief wouldn't be seen dead with any one of them, but that now feel like they've been there all along.

It's a theme that runs through Halo Infinite: a cascade of little-firsts, mini-revolutions, tiny, barely perceptible tweaks and changes.
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But it's a fairly radical first for Halo, a series that has for much of its later life been defined by its conservatism. By modern standards, a year and a half after Call of Duty Warzone split off from the annual CoD and several after Fortnite transcended Fortnite, that's nothing new. The Halo Infinite campaign, which Eurogamer's Wesley Yin-Poole mostly loved, is a paid-for thing that stands on its own (although there are a few collectibles that unlock cosmetics in the multiplayer, presumably to help encourage players to try both). If you're unfamiliar, Halo Infinite's multiplayer and its campaign are effectively separate games. But thankfully in most cases you can - and probably should - ignore them. There are some quirks there, some weird choices that threaten to muddy the otherwise pure waters of Halo Infinite's "golden triangle". The only problem is the front end - the meta-game or the UX or whatever that kind of menu-based wrapping of a game is called these days.
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The game will also feature a new customization system for the Spartan armor and the ability to play in two-modes: "arena" with fair starts and on-map equipment, or "big team battle" allowing you to play with numerous types of equipment and weapons in a more frenzied fighting style.Watch on YouTube Digital Foundry's PC tech analysis of Halo Infinite Long-time players can also anticipate the return of the Master Chief who played a key role in the original trilogy, the site adds. "Begin anew and step inside the armor of humanity's greatest hero to experience an epic adventure and finally explore the scale of the Halo ring itself," the game's website says (opens in new tab). We'll get to see the Halo ring up close in the new game, according to Microsoft. Some people attributed the unusual pattern to a possible Ringworld-like structure – although modeling eventually suggested more plausible clouds of dust or comet-like structures. A star called KIC 8462852 displayed hard-to-explain dimmings and brightenings after its discovery in 2015. A "Ringworld" is a huge structure surrounding a star with the purpose of harvesting energy. The first "Halo" pulled a little influence from staples of space sci-fi (opens in new tab), such as the "Ringworld" series by Larry Niven. The original trilogy focuses on an interstellar war between aliens (called the Covenant) and humanity, defending themselves with artificial world-sized superweapons called the Halo Array. The Halo franchise began in 2001 since then, it has evolved into a complex narrative involving everything from first-person shooter to real-time strategy scenarios. "Please haul a** at your earliest convenience," adds the narrator while the Spartan attempts to outrace an explosion. "The flag is ours," the narrator says as a Spartan races by a red flag.
